Artifact:
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A part of a system that encapsulates behavior, exposes a set of interfaces, and packages other model elements. From the outside, a subsystem is a single design model element that collaborates with other model elements to fulfill its responsibilities. The externally visible interfaces and their behaviour is referred to as the subsystem specification. On the inside, a subsystem is a collection of model elements (design classes and other subsystems) that realize the interfaces and behavior of the subsystem specification. This is referred to as the subsystem realization. |
Other Relationships: |
Part Of Design Model
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Role: | Designer |
Optionality/Occurrence: | Optional for simple systems composed only of classes and packages. |
Templates and Reports: |
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Examples: | |
UML Representation: | Design Subsystems may be modeled as UML subsystems or as UML components. See Guidelines: Design Subsystem for guidance on selecting the best representation. |
More Information: | |
Input to Activities: | Output from Activities: |
A Design Subsystem encapsulates behavior, providing explicit and formal interfaces, and does not (by convention) expose its internal contents. This provides the ability to completely encapsulate the interactions of a number of classes and/or subsystems. The 'encapsulation' ability of design subsystems is contrasted by that of the Artifact: Design Package, which does not realize interfaces. Packages are used primarily for configuration management and model organization, where subsystems provide additional behavioral semantics.
Property Name |
Brief Description |
UML Representation |
Name | The name of the subsystem | attribute |
Brief Description | The short description of the role and purpose, or the "theme" of the subsystem. | attribute |
Interfaces | associations to realized interfaces | realization association |
Contents | aggregation associations to contained model elements | Owned via the meta-aggregation "owns" |
Dependencies | dependency associations to interfaces, packages, or subsystems on which the subsystem depends | dependency |
Diagrams | Any diagrams local to the subsystem, such as class diagrams or statechart diagrams. | Owned via the meta-aggregation "owns" |
The Design Subsystem is created during Elaboration Phase, as major functionality is partitioned into 'chunks' which can be developed.
A Designer is responsible for the integrity of the design subsystem, ensuring that:
Design Subsystems are an important means of decomposing large systems into understandable parts. They are particularly useful in component-based development to specify components (see Concepts: Component) expected to be independently developed, re-used, or replaced.
Some important tailoring decisions related to Design Subsystems include:
These tailoring decisions should be captured in Artifact: Project Specific Guidelines.
Rational Unified
Process
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