Guidelines: Collaboration
Diagram
Topics
Collaboration diagrams are used to show how objects interact to perform the
behavior of a particular use case, or a part of a use case. Along with
sequence diagrams, collaborations are used by designers to define and
clarify the roles of the objects that perform a particular flow of events
of a use case. They are the primary source of information used to determining
class responsibilities and interfaces.
Unlike a sequence diagram, a collaboration diagram shows the relationships
among the objects. Sequence diagrams and collaboration diagrams express similar
information, but show it in different ways. Collaboration diagrams show the
relationships among objects and are better for understanding all the effects on
a given object and for procedural design.
Because of the format of the collaboration diagram, they tend to better
suited for analysis activities (see Activity:
Use-Case Analysis). Specifically, they tend to be better suited to depicting
simpler interactions of smaller numbers of objects. As the number of objects and
messages grows, the diagram becomes increasingly hard to read. In addition, it
is difficult to show additional descriptive information such as timing, decision
points, or other unstructured information that can be easily added to the notes
in a sequence diagram.
Contents of Collaboration Diagrams 
You can have objects and actor instances in collaboration diagrams, together
with links and messages describing how they are related and how they interact.
The diagram describes what takes place in the participating objects, in terms of
how the objects communicate by sending messages to one another. You can make a
collaboration diagram for each variant of a use case's flow of events.

A collaboration diagram that describes part of the flow
of events of the use case Receive Deposit Item in the Recycling-Machine
System.
An object is represented by an object symbol showing the name of the object
and its class underlined, separated by a colon:
objectname : classname
You can use objects in collaboration diagrams in the following ways:
- An object's class can be unspecified. Normally you create a collaboration
diagram with objects first and specify their classes later.
- The objects can be unnamed, but you should name them if you want to
discriminate different objects of the same class.
- An object's class can itself be represented in a collaboration diagram, if
it actively participates in the collaboration.
Normally an actor instance occurs in the collaboration diagram, as the
invoker of the interaction. If you have several actor instances in the same
diagram, try keeping them in the periphery of the diagram.
Links are defined as follows:
- A link is a relationship among objects across which messages can be sent.
In collaboration diagrams, a link is shown as a solid line between two
objects.
- An object interacts with, or navigates to, other objects through its links
to these objects.
- A link can be an instance of an association, or it can be anonymous,
meaning that its association is unspecified.
- Message flows are attached to links, see Messages.
A message is a communication between objects that conveys information with
the expectation that activity will ensue. In collaboration diagrams, a message
is shown as a labeled arrow placed near a link. This means that the link is used
to transport, or otherwise implement the delivery of the message to the target
object. The arrow points along the link in the direction of the target object
(the one that receives the message). The arrow is labeled with the name of the
message, and its parameters. The arrow may also be labeled with a sequence
number to show the sequence of the message in the overall interaction. Sequence
numbers are often used in collaboration diagrams, because they are the only way
of describing the relative sequencing of messages.
A message can be unassigned, meaning that its name is a temporary string that
describes the overall meaning of the message. You can later assign the message
by specifying the operation of the message's destination object. The specified
operation will then replace the name of the message.
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